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Magical Forge TCG: The Rules

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Note: All rules may not be included in the Bullet Point Rules. If you have questions about the rules, please contact us!

Welcome to the Magical Forge TCG! In this Rule Book, you will find 

every rule as of the first set, Rising Forge. Lets get started with

some basic rules, demonstrated in a sample turn.

A) On your turn, you draw 3 cards from your Deck. The Deck cannot 

have any Spell cards in it, so the Deck will only contain Forge cards

and Creature cards. After you draw, draw cards from the Spell Deck 

equal to the number of Creature cards you drew. Creature cards 

will say “Creature” on them, so you can tell them apart from “Forge”

and “Spell” cards.

B) On your turn, you may play any number of Creature cards form your

hand onto your field. Then, you may attach Spell cards from your hand 

to any of your Creatures in play. Please note that you may only

attach Spell cards to your creatures for every creature you have in - 

play (IE. if you have 2 creatures in play, you may only attach 2 Spell

cards to them in any way you like). Spells attached to creatures are 

not “In Play,” and Spells can only activate when in - play. Each Spell 

on a Creature counts as 1 Health for that Creature. If a creature has

no Spells attached to it, it is destroyed and sent to the discard pile. 

There is one exception to this rule: a Creature who was put into play 

may have no Spells the first turn it is in play. It is discarded at the

end of the turn if it still has no Spells on it.

Now that you have Creature cards on your field with spells on 

them, you may attack your opponent’s Life Force directly. 

Each player has 15 Life Points,  which together make up your Life 

Force. You win if you opponent has 0 Life Points while you have any

Life Points left.                                                            

 

You win if your opponent has no Life Points left while you have any 

Life Points left. Each Spell on an Attacking Creature counts for 1 Life Point

 lost. Your  opponent may choose to block the Attack. If they do, both the 

Attacking Creature and the Blocking Creature put 1 Spell attached to

 them into play. The Spells are no longer attached to the Creature and 

are put into the center of the field. In play Spell cards activate if 

they are triggered while in play. The Attacking Creature’s Spell activates 

first if the Spell activates when it is put into play. The trigger for all Spell

cards will be printed on the card. Spell cards that have activated and 

resolved are placed in a special Spell discard pile, which is recycled into 

the Spell deckwhen there are no more Spell cards in the Spell deck. Each Creature

card may attack only once per turn.

D) Forge cards and Responses:

Forge cards may only be played on your turn, and Spell cards only

Activate when they are triggered while in play. What if you want

To trigger an effect on your opponent’s turn, or activate an

Effect before another effect resolves? 

Enter the Response Rule! This rule says that you may activate 

An effect at any time before another effect resolves. You

May play a Forge card on your turn to respond to another

Creature Ability, Spell, or Weapon card. You may also 

Respond to an effect by triggering a Creature Ability

Or Weapon card! The effect triggered last ALWAYS

Resolves before any other in play effects resolve.

Example:

  1. It is Johnny’s turn. Johnny activates (plays from

Hand) a Forge card to allow him to put a Multiple type

Creature from his discard pile into his hand

  1. Sarah knows that allowing this effect to 

Resolve would give Johnny the upper hand

In attacking, because he would have more Creatures

Than her, so she activates an “Orarus, the 

Unknown Light” Ability in response. 

“Orarus’” Ability would resolve before

Johnny’s Forge card since it was activated

After the Forge card was played.


 

Deck Building Rules:

 

 

The Deck is a standard 30 card deck, which is composed of Forge Cards, Creatures Cards, and Weapon Cards (there are no Weapon Cards in Set 1: Rising Forge). You may have 3 copies of each Creature, Forge Card, or Weapon Card in the Deck. You may not exceed 30 cards in the Deck.

 

The Spell Deck must be at least 30 cards, but there is no limit to the 

number of cards in the Spell Deck.  You may only have Spell Cards in 

the Spell Deck. Only 3 copies of each Spell Card are allowed in the 

Spell Deck .

Do you want the Simple Version of the game? The Simple Version uses slightly variant card effects and rules to provide a faster gaming experience! 

Click Button below for Simple Version Rules!

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